----------------------------------NPC Variables--------------------------------------
NPC.MobID = 0901
NPC.Name = "Williem Peroni"

NPC.EngageSounds = {
	Sound("devin/blackbetty/npc/perone/engage1.wav")
}
NPC.DeathSounds = {
	Sound("devin/blackbetty/npc/perone/die1.wav"),
	Sound("devin/blackbetty/npc/perone/die2.wav"),
	Sound("devin/blackbetty/npc/perone/die3.wav")
}
NPC.SwingSounds = {
	Sound("devin/blackbetty/npc/perone/attack1.wav"),
	Sound("devin/blackbetty/npc/perone/attack2.wav"),
	Sound("devin/blackbetty/npc/perone/attack3.wav")
}
NPC.AttackSounds = {
	Sound("devin/blackbetty/weapons/pummel/pummel.wav")
}

NPC.MinDamage = 4
NPC.MaxDamage = 5
NPC.AttackSpeed = 0.25
NPC.Vendor = false
NPC.Aggressive = true
NPC.Defensive = false
NPC.SpellCaster = false
NPC.Model = "models/hogan.mdl"
NPC.Faction = 0
NPC.HealthMax = 80
NPC.MainWeapon = ""
NPC.OffWeapon = ""
NPC.Scale = 1
NPC.Speed = 440

NPC.IdleAnim = ACT_HL2MP_IDLE_FIST
NPC.RunAnim = ACT_HL2MP_RUN_FIST
NPC.WalkAnim = ACT_HL2MP_WALK_FIST
NPC.AttackAnim = ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST


---------------------------------------------------------------------------------------

